![]() Effects that tick, pulse or occur over time have had their potency scaled to match a per-round value.Durations are converted to last number of "rounds".Duel Wield auto-attacks are now Full-Attacks and no longer affect Recovery Time.Spells with longer cast times will complete their cast at a later point in turn order.Reload Time modified "Initiative" and these weapons will reload between turns.Recovery time becomes "Initiative" - Lower Initiative means acting earlier in a round.Re-Targeting option is available to change the target location of a spell or ability after it has begun.Party Member AI is available to help automate character actions.Duration of effects count down in real-time.Recovery Time mechanic dictates how frequently characters can perform actions.Pause is available to give more time for difficult decisions.
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